using VRageMath;

namespace VRageRender
{
	public struct MyImpostorProperties
	{
		public bool Enabled;

		public MyImpostorType ImpostorType;

		public MyTransparentMaterial Material;

		public int ImpostorsCount;

		public float MinDistance;

		public float MaxDistance;

		public float MinRadius;

		public float MaxRadius;

		public Vector4 AnimationSpeed;

		public Vector3 Color;

		public float Intensity;

		public float Contrast;

		public float Radius;

		public float Anim1;

		public float Anim2;

		public float Anim3;

		public float Anim4;
	}
}
